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            | Game Rules The following are the official rules of the game: 
                
                  | Format/game overview |  
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                      Zain Africa Challenge is a question and answer game played between       two teams of three players each. The game is played in four rounds.  The first three rounds are called Face-Off Rounds. In each of these rounds, there are two types of       questions: Face-Offs,       worth 10 points each and Bonuses, worth 20       points. The fourth round is called the Ultimate Challenge. Each team gets       a turn to play the Ultimate Challenge. The team has 60 seconds to answer       10 questions in the category of its choice. Each correct answer is worth       50 points, for a total of 500 points.  In each of the three Face-Off rounds,       a different player represents the team answering Face-Off questions. That       player is the only one who can answer for his or her team. In each Face-Off round, there are four new categories.  In each       category there are three Face-Off questions. Each       Face-Off has a related Bonus question. The last player to correctly answer a Face-Off       selects the category for the next Face-Off.On Face-Offs, after the entire       question is read, the first player to signal gets to answer. If s/he answers correctly, the team       gets a Bonus question. If s/he answers wrong, the player       representing the other team gets a chance to answer the Face-Off.  If that player answers correctly, his or       her team gets the Bonus.     Bonuses are played by the entire team. The team may confer on its answer.In the computerised version and at the National Qualifying Tournaments, each Face-Off round lasts three minutes or until no Face-Off questions remain, whichever comes first. When the three-minute timer reaches zero, the currently playing Face-Off/Bonus question pair is completed, then the round is declared over. At the International Championship Festival, an audio signal will announce the end of the round.At the end of the three Face-Off rounds       the teams play the Ultimate Challenge. The team that’s behind goes first.       If there’s a tie, there is a coin toss and the team that wins decides if       it wants to go first or last.    In the Ultimate Challenge, there are       four new categories from which to choose.   When it’s a team’s turn to play,       the players confer and select the category. Once a category is selected it       is no longer available. In the Ultimate Challenge, the team       has 60 seconds to answer 10 questions. The questions are read rapid-fire one       after the other. Team members can confer on answers. Any team member may       call out an answer. The first answer heard by the presenter is the one       that will be accepted. As long as there is time remaining, teams can keep       coming back to questions which they missed or on which they passed. In the Ultimate Challenge, if the       team answers all 10 questions correctly it scores 500 points. Even if the       first team to play the Ultimate Challenge does not take the lead in the       game, the second team plays the Ultimate Challenge. For televised matches, as a reward       for answering all 10 questions correctly, each student team member receives a $500 Bonus. The team with the  most points at the end of the Ultimate Challenge wins the game.
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                  | Game procedures |  
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                      The answers provided by Zain Africa Challenge are the official answers.The underlined information is considered the minimum needed for a 
                        correct response.
At the end of the game, the Scorekeeper verifies the 
                      score and it is declared official.If the score is tied at the end of the game, the tie is 
                      broken by a sudden-death play-off of Face-Off questions with all players eligible to answer.  
                      The first correct answer scores 10 points and wins the 
                      game. |  
                  | Answering Face-Offs |  
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                      On Face-Offs, players  signal and are recognised 
                        before beginning their answer. Once a player has been 
                        recognised, s/he must immediately begin their answer. After the presenter completes the reading of the question, 
                      the lockout signal system is activated and the players are given approximately 3 seconds to signal and 
                      must answer immediately once they are recognised. A correct answer on a Face-Off question scores 10 points. 
                      If the answer is incorrect, the question is turned over to 
                      the player on the other team.  Every time a player answers a Face-Off question correctly, 
                      their team, and their team only, gets the chance 
                      to answer a Bonus question.If a player does not answer immediately, a game official 
                      calls “time.” An answer given after time is called does not 
                      count.  Where applicable, the question is turned over to the player on the other team.If a player confers with a teammate on a Face-Off question, 
                      the answer is disqualified, even if it was correct.  
                      Where applicable, the question is turned over.
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                  | Answering Bonuses |  
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                      A team earns the chance to answer a Bonus question 
                        after its team member correctly answers a Face-Off.On Bonus questions all team members should confer. 
                      If there are conflicting answers, the player in the centre position must speak 
                      for the team.  That player may designate (verbally or 
                      with a gesture) another player to answer.  The presenter 
                      will take the first clear answer obviously directed toward 
                      him/her, so teams should be sure that they agree on 
                      their response before anyone gives an answer.The team is given five seconds to confer on each Bonus. 
                      The presenter will allow for a natural pause but 
                      no stalling. Once the presenter has prompted for an 
                      answer (“Your answer please”), the team must begin the answer immediately.
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                  | Acceptable answers |  
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                      The correct answer and acceptable alternatives are given to the presenter.  The necessary information is 
                        underlined. The presenter and judge will determine 
                        if the player has answered giving clear and precise 
                        knowledge of the information requested, or if the player
                        is just guessing in an effort to hit the required answer.Answers which show clear and precise knowledge will be judged correct. For example, if a question lists famous guitarists and the given answer is "guitar", then "guitars" and "guitarist" or "guitarists" are also acceptable answers.On a Face-Off, the first response given is the one that 
                      counts. If a player gives more than one piece of information, 
                      the presenter and judge will evaluate the first answer only.Unless otherwise stated in the question, players may use 
                      abbreviated answers, such as last names only, acronyms, 
                      etc. For all married 
                      women, we will not accept the form of her husband’s 
                      name. “Mrs. Jakayo Kikwete” would not be an acceptable 
                      answer for Mama Salma Kikwete. Proper names, quotations and titles must be exact. 
                      Neither “Sonnets In the Portuguese” nor “Sonnet From 
                      the Portuguese” are acceptable for “Sonnets From the 
                      Portuguese,” for example. When the presenter gives a list of choices for answers, 
                      the player must give the specific answer. Answers like “the third one” or “the last one” are not acceptable.If the presenter's question card includes the word “Prompt” as a note below 
                      the answer, the presenter can ask the player for “more 
                      specific information” to determine if an answer was correct.  A presenter 
                      may only prompt once per question.  
                      For example, if the player answers “Kabila,” the
                      presenter may ask for more information, to elicit “Laurent” or “Joseph.” A presenter may ask a player 
                      to spell a response to determine if s/he was correct on
                      phonetically similar answers, i.e. “Manet” or “Monet”. Conversely, if a player spells an answer to a question 
                      which does not ask for spelling, it should be considered 
                      correct, as long as s/he spells the answer correctly. |  
                  | Correcting presenter errors |  
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                      If the presenter inadvertently gives an answer to a Face-Off 
                        without giving either team a chance to respond, the presenter simply reads the next Face-Off in the same category. If the problem 
                        occurs on a Bonus, the presenter uses the next Face-Off/Bonus pair in the same category.  The presenter reads the Face-Off, gives the team the answer, then reads the new bonus.If the presenter gives the answer to a Face-Off after 
                      one player has answered incorrectly, without giving the 
                      second player the chance to respond, the presenter 
                      reads the next Face-Off in the same category for the second player only.If someone in the audience shouts out an answer, the 
                      presenter throws out the question and reads the next Face-Off or Face-Off/Bonus pair in the same category.If, however, all questions in the category have been used, the presenter will select a replacement from the remaining questions available in the round.  |  
                  | Playing the  Ultimate Challenge |  
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                       In the Ultimate Challenge,  each team has 60 seconds to answer 10  questions, worth 50 points each. The team that’s behind  goes first. If there’s 
                      a tie score at the end of the  three rounds, a coin toss determines which  team will play first.There are four categories  from which 
                      to choose.  When  it’s a team’s 
                      turn to play, the players  confer and select 
                      the category. Once a category  is selected it 
                      is no longer available. The questions are read  rapid-fire one after 
                      the other. Team members may  confer on 
                      answers. Any team member may  call out 
                      an answer. The first answer  heard by the 
                      presenter is the one that  will be accepted.The presenter will  acknowledge if an 
                      answer was correct or  incorrect.Any member of the team may  “pass”  on any question 
                      if they do not have or know  the answer. If 
                      a team says "pass" the  presenter will go to 
                      the next question. As long as there is time  remaining, teams
                      can keep coming back to questions  which
                      they missed or on which they  passed.If a team answers all 10  questions correctly 
                      it scores 500 points.Regardless of score, both  teams always 
                      play the Ultimate Challenge.  For televised 
                      matches, as a reward for  answering all 10
                      questions correctly, each  student team
                      member receives a $500 Bonus.The team with the most  points at the end
                      of the Ultimate Challenge  wins the game. |  
                  | Player eligibility & substitution |  
                  | 
                      The Zain Africa Challenge Scholars Team consists of four players (three 
                        players and an alternate).Teams may substitute freely between games, but may 
                      not substitute during a game, except in the case of 
                      incapacitating illness or injury.Only undergraduate students who have never received an undergraduate or bachelor's degree at participating universities are eligible
                      to compete. Students must be registered at the university and must be full-time students. Schools may add additional eligibility requirements.Students must  be full time as defined by the university. Registrar 
                      verification that a lower second term course load completes 
                      all degree requirements is acceptable in lieu of 
                      the term credit requirement.Each member of the Zain Africa Challenge Scholars Team must be registered in school for the semester or term during which the National Qualifying Tournament or International Championship Festival is conducted in order to be eligible to compete.Players may compete at the National Qualifying Tournament in successive years until their team advances to the International Championship Festival.  All players are limited to one year of Zain Africa Challenge International Championship Festival attendance/play, regardless of institutional affiliation. Once a player has attended/played at an International Championship Festival, they may not play in any successive National Qualifying Tournament or International Championship Festival.A player whose conduct is unsportsmanlike or who 
                      disrupts game play will be warned once. This warning 
                      is in effect for the duration of the competition.  
                      A second violation will result in the player’s ejection from 
                      the match in progress. The team may  substitute  
                      this player at the end of a round.  An ejected player may return in 
                      subsequent matches; however, a 
                      third violation will result in a player’s expulsion from the competition. 
                      This pertains to conduct of the entire team (including the
                      Coach and Liaison) during the entire tournament (including at the hotel, 
                      etc.). Warnings may be issued by any tournament official. |  
                  | Resolving game discrepancies |  
                  | 
                      The programme producers have ultimate authority in all matters 
                        during the competition. Their decisions are final.Every attempt will be made to rectify procedural discrepancies 
                      (discrepancies concerning the implementation of the 
                      game rules and procedures) quickly and fairly.  During the games, the game officials will talk to the captain 
                      and coach of each team, one team at a time, away from the 
                      rest of the players. They will then attempt to decide if 
                      the discrepancy is valid and if so what adjustments should 
                      be made.At the end of each round, the game officials should review 
                      the round amongst themselves to ensure that no errors were 
                      made. They should also approach each team and ask if 
                      they have any questions.If a player or coach feels an error has been made, s/he must 
                      wait until the end of the round to bring this to the attention of 
                      the game officials.The game officials will review 
                      the discrepancy and adjust the point totals in accordance 
                      with their decision. The outcome of the review and resultant 
                      score changes should be announced before the start of the 
                      next round.The only points in question are those points awarded or not 
                      awarded in error.  Intangible issues like momentum are not 
                      considered.In most cases, discrepancies will be resolved by the 
                      addition or subtraction of points and/or the playing of additional 
                      questions without the clock. Replaying a round or 
                      game will only occur in extreme situations, such as one 
                      plagued by numerous discrepancies, poor officiating or equipment malfunctions.At the end of the game the captains initial the scoresheet. |  |  
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            | Copyright © 2008. Africa Challenge Productions Ltd - All Rights Reserved 
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